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Points: 0
High score: 0
Cube Shot
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How to Play
Settings
Audio settings
Music
Sound effects
Projectile range
Game music
Rock (default)
DubStep
x
1.0
Color of the cube
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Instructions
Gameplay
Dodge all enemy dice and shoot them down.
Each hit counts as 1 point. If an opponent touches you, the round is over.
Power-ups appear randomly and are valid for a short period of time.
Control
Desktop: Move with WASD or arrow keys, aim with the mouse, shoot with click or space bar.
Smartphone: On the left is the joystick for movement, tap/drag to aim and shoot.
Power-Ups
🔁 Faster shots: roughly halves the reload time.
🎯 Wide spray angle: increases the spread of the spray.
📏 Greater range: Projectiles fly farther.
💨 Faster movement: higher running speed.
⏳ Slow motion: Opponents move more slowly.
🎯 Auto-Fire: automatically shoots in the direction of the target.
👻 Camouflage: Enemies briefly lose track of their target.
🌀 360° shot: fires a shot in all directions.
👯 DoubleTrouble: a mirror clone shoots at the same time.
🎲 Random bonus: grants a random effect.
🔮 Confusion: Opponents run more chaotically.
🧱 Barrier: Protective circle in front of you blocks enemies.
🔱 Piercing Shot: Projectiles penetrate up to 2 enemies.
🧲 Bounce: Projectiles bounce off edges.
Tips
Shots are like a shotgun. Hit each enemy once.
Diagonal movement helps to create gaps.
Use the barrier when enemies get too close.
Scatter and range can be combined well.
Slow motion works well against multiple opponents.
Power-ups often determine victory or defeat.
Enemies spawn more frequently over time – keep moving!
Do not let yourself get surrounded—control the playing field!
In Bounce, you can also hit opponents on walls.
The DoubleTrouble shoots in mirror image – use it tactically!
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Credits
Credits
Game
Development & Game Design: Markus Elias
Audio
Music: sounds/menu/menu_1.mp3, sounds/game/game_1.mp3, sounds/gameover/gameover_1.mp3
Effects: sounds/shotgun/shotgun_1.mp3, sounds/powerup/powerup_1.mp3
Other
Font: BoldPixels (embedded)
Thank you for playing! ❤️
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